lovr-playspace/main.lua

321 lines
9.3 KiB
Lua

-- Bootstrap
appName = "lovr-playspace"
mainScriptPath = (debug.getinfo(1, "S").source:sub(2):match("(.*[/\\])") or "./"):sub(1,-2)
package.path = mainScriptPath.. "/lib/?.lua;" ..mainScriptPath.. "/lib/?/_main.lua;" ..package.path
-- App
hands = {"hand/right","hand/left"}
limbs = {
"head",
"hand/left",
"hand/right",
"hand/left/point",
"hand/right/point",
"elbow/left",
"elbow/right",
"shoulder/left",
"shoulder/right",
"chest",
"waist",
"knee/left",
"knee/right",
"foot/left",
"foot/right"
}
configDirs = {}
json = require("json")
function platformConfig()
if os.getenv("HOME") ~= nil then
return os.getenv("HOME") .. "/.config"
end
return os.getenv("APPDATA")
end
function fileExists(fileName)
local file = io.open(fileName,"rb")
if file == nil then return false end
file:close()
return true
end
function getConfigFile(fileName)
for _,path in ipairs(configDirs) do
if fileExists(path .. "/" .. fileName) then
return path .. "/" .. fileName
end
end
end
function userConfig(fileName)
return configDirs[1] .. "/" ..fileName
end
function fileWrite(fileName,content)
local file = io.open(fileName,"wb")
file:write(content)
file:close()
end
function readFile(fileName)
local file = io.open(fileName,"rb")
content = file:read("*all")
file:close()
return content
end
function getDistanceBetweenPoints3D(x1,y1,z1,x2,y2,z2)
return (((x2-x1)*(x2-x1)) + ((y2-y1)*(y2-y1)) + ((z2-z1)*(z2-z1))) / 2
end
-- This could be optimized by using a proper algorithm or determining which point of the line is closer to x,y,z first
function getLineDistance(x,y,z,point1,point2)
local lx1 = point1[1]
local ly1 = 0
local lz1 = point1[2]
local lx2 = point2[1]
local ly2 = 0
local lz2 = point2[2]
local d = getDistanceBetweenPoints3D(lx1,ly1,lz1,lx2,ly2,lz2)
local dx = (lx2 - lx1) / d
local dy = (ly2 - ly1) / d
local dz = (lz2 - lz1) / d
local cx1 = lx1
local cy1 = ly1
local cz1 = lz1
local lowestDist = 9999
while cx1 < lx1 do
local dist = getDistanceBetweenPoints3D(x,y,z,cx1,cy1,cz1)
if dist < lowestDist then
lowestDist = dist
else
return lowestDist
end
cx1 = cx1 + (dx * settings.check_density)
cy1 = cy1 + (dy * settings.check_density)
cz1 = cz1 + (dz * settings.check_density)
end
return lowestDist
end
function getButton(method,button,devices)
for _,device in ipairs(devices) do
if method(device,button) == true then return device end
end
end
function isTracked(device)
local x,y,z = lovr.headset.getPosition(device)
if x == 0.0 and y == 0.0 and z == 0.0 then return false end
return true
end
function drawSinglePointGrid(pass,point1,point2,cornerColor,miscColor)
local _,hy,_ = lovr.headset.getPosition("head")
local lx1 = point1[1]
local ly1 = hy
local lz1 = point1[2]
local lx2 = point2[1]
local ly2 = hy
local lz2 = point2[2]
local d = getDistanceBetweenPoints3D(lx1,ly1,lz1,lx2,ly2,lz2)
local dx = (lx2 - lx1) / d
local dy = (ly2 - ly1) / d
local dz = (lz2 - lz1) / d
pass:setColor(unpack(miscColor))
local drawY = settings.grid_top
while drawY >= settings.grid_bottom do
pass:line({
lx1,drawY,lz1,
lx2,drawY,lz2
})
drawY = drawY - settings.grid_density
end
pass:setColor(unpack(cornerColor))
pass:line({
lx1,settings.grid_bottom,lz1,
lx1,settings.grid_top,lz1
})
pass:line({
lx1,settings.grid_bottom,lz1,
lx2,settings.grid_bottom,lz2
})
pass:line({
lx1,settings.grid_top,lz1,
lx2,settings.grid_top,lz2
})
end
function drawPointGrid(pass,points,cornerColor,miscColor)
local index = 2
local length = #points
if length < 1 then return end
while index <= length do
drawSinglePointGrid(pass,points[index - 1],points[index],cornerColor,miscColor)
index = index + 1
end
drawSinglePointGrid(pass,points[length],points[1],cornerColor,miscColor)
end
function lovr.load()
lovr.graphics.setBackgroundColor(0.0, 0.0, 0.0, 0.0)
--table.insert(configDirs,platformConfig() .. "/" .. appName)
table.insert(configDirs,mainScriptPath .. "/config")
settings = {}
settings.action_button = readFile(getConfigFile("action_button.txt"))
settings.check_density = tonumber(readFile(getConfigFile("check_density.txt")))
settings.fade_start = tonumber(readFile(getConfigFile("fade_start.txt")))
settings.fade_stop = tonumber(readFile(getConfigFile("fade_stop.txt")))
settings.grid_density = tonumber(readFile(getConfigFile("grid_density.txt")))
settings.grid_bottom = tonumber(readFile(getConfigFile("grid_bottom.txt")))
settings.grid_top = tonumber(readFile(getConfigFile("grid_top.txt")))
settings.color_close_corners = json.decode(readFile(getConfigFile("color_close_corners.json")))
settings.color_close_grid = json.decode(readFile(getConfigFile("color_close_grid.json")))
settings.color_far_corners = json.decode(readFile(getConfigFile("color_far_corners.json")))
settings.color_far_grid = json.decode(readFile(getConfigFile("color_far_grid.json")))
settings.points = {}
--[[if not lovr.filesystem.isDirectory(configDirs[1]) then
fileWrite(userConfig("action_button.txt"),readFile(getConfigFile("action_button.txt")))
fileWrite(userConfig("check_density.txt"),readFile(getConfigFile("check_density.txt")))
fileWrite(userConfig("fade_start.txt"),readFile(getConfigFile("fade_start.txt")))
fileWrite(userConfig("fade_stop.txt"),readFile(getConfigFile("fade_stop.txt")))
fileWrite(userConfig("grid_density.txt"),readFile(getConfigFile("grid_density.txt")))
fileWrite(userConfig("grid_bottom.txt"),readFile(getConfigFile("grid_bottom.txt")))
fileWrite(userConfig("grid_top.txt"),readFile(getConfigFile("grid_top.txt")))
fileWrite(userConfig("color_close_corners.json"),readFile(getConfigFile("color_close_corners.json")))
fileWrite(userConfig("color_close_grid.json"),readFile(getConfigFile("color_close_grid.json")))
fileWrite(userConfig("color_far_corners.json"),readFile(getConfigFile("color_far_corners.json")))
fileWrite(userConfig("color_far_grid.json"),readFile(getConfigFile("color_far_grid.json")))
initConfigure()
return
end]]--
if getConfigFile("points.json") == nil then
initConfigure()
return
end
for _,hand in ipairs(hands) do
if lovr.headset.isDown(hand,settings.action_button) then
initConfigure()
return
end
end
settings.points = json.decode(readFile(getConfigFile("points.json")))
mode = modeDraw
end
function initConfigure()
saveProg = 1.0
lovr.update = function(dt)
deltaTime = dt
end
mode = modeConfigure
end
function deinitConfigure()
saveProg = nil
lovr.update = nil
deltaTime = nil
mode = modeDraw
end
function modeConfigure(pass)
local _,hy,_ = lovr.headset.getPosition("head")
for _,hand in ipairs(hands) do
if isTracked(hand .. "/point") then
local x,y,z = lovr.headset.getPosition(hand .. "/point")
pass:setColor(1,0,0,0.5 * saveProg)
pass:sphere(x,y,z,0.1)
pass:setColor(1,1,1,saveProg)
pass:text(
"- Press '" ..settings.action_button.. "' to add a point -\n" ..
"- Hold '" ..settings.action_button.. "' to save -\n\n" ..
string.format("%.2f",x) .. "," .. string.format("%.2f",y) .. "," .. string.format("%.2f",z)
,x,y - 0.3,z,0.066)
end
end
local inputDev = getButton(lovr.headset.wasReleased,settings.action_button,hands)
if inputDev ~= nil and isTracked(inputDev) then
local hx,_,hz = lovr.headset.getPosition(inputDev)
table.insert(settings.points,{hx,hz})
end
inputDev = getButton(lovr.headset.isDown,settings.action_button,hands)
if inputDev ~= nil then
saveProg = saveProg - (deltaTime / 3)
if saveProg <= 0 then
fileWrite(userConfig("points.json"),json.encode(settings.points))
deinitConfigure()
modeDraw(pass)
return
end
else
saveProg = 1.0
end
pass:setColor(1,0,0,0.5)
for _,point in ipairs(settings.points) do
pass:sphere(point[1],1.5,point[2],0.1)
end
modeDraw(pass)
end
function modeDraw(pass)
local x,y,z = lovr.headset.getPosition("head")
local lowestDist = 9999
local index = 2
local length = #settings.points
if length < 1 then return end
while index <= length do
local dist = getLineDistance(x,y,z,settings.points[index - 1],settings.points[index])
if dist < lowestDist then lowestDist = dist end
index = index + 1
end
lowestDist = (lowestDist - settings.fade_stop) / (settings.fade_start - settings.fade_stop)
if lowestDist < 0 then lowestDist = 0 end
if lowestDist > 1 then lowestDist = 1 end
local cdr=settings.color_close_corners[1] - settings.color_far_corners[1]
cdr = settings.color_far_corners[1] + (cdr * lowestDist)
local cdg=settings.color_close_corners[2] - settings.color_far_corners[2]
cdg = settings.color_far_corners[2] + (cdg * lowestDist)
local cdb=settings.color_close_corners[3] - settings.color_far_corners[3]
cdb = settings.color_far_corners[3] + (cdb * lowestDist)
local cda=settings.color_close_corners[4] - settings.color_far_corners[4]
cda = settings.color_far_corners[4] + (cda * lowestDist)
local gdr=settings.color_close_grid[1] - settings.color_far_grid[1]
gdr = settings.color_far_grid[1] + (gdr * lowestDist)
local gdg=settings.color_close_grid[2] - settings.color_far_grid[2]
gdg = settings.color_far_grid[2] + (gdg * lowestDist)
local gdb=settings.color_close_grid[3] - settings.color_far_grid[3]
gdb = settings.color_far_grid[3] + (gdb * lowestDist)
local gda=settings.color_close_grid[4] - settings.color_far_grid[4]
gda = settings.color_far_grid[4] + (gda * lowestDist)
drawPointGrid(pass,settings.points,{cdr,cdg,cdb,cda},{gdr,gdg,gdb,gda})
end
function lovr.draw(pass)
mode(pass)
end