Updated descriptions for settings

This commit is contained in:
Fierelier 2018-05-15 09:56:44 +02:00
parent 809672d61a
commit 93c3518370

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@ -14,14 +14,22 @@ namespace pdHealth
}
//Settings:
int tickTime = 100; //Tick-Rate in ms
int armorRegen = 25; //How far to regenerate the armor
int armorRegenSpeed = 1; //How much armor to regenerate per tick
int armorRegenDelay = 5000; //Delay before recharging armor
bool allDamageArmor = true; //The armor soaks up all the health, even for fall and explosion-damage.
bool ditchDamage = false; //Ditch damage, if hit depletes armor completely
int tickTime = 100; //Tick-Rate in ms.
//Vars
//Regeneration
int armorRegen = 25; //How far to regenerate the armor. Set to 0 to disable regenaration entirely.
int armorRegenSpeed = 1; //How much armor to regenerate per tick.
int armorRegenDelay = 5000; //Delay after damage before recharging armor. Set to 0 to disable delay.
//Max Armor/Health
int overrideHealth = 50; //Set your max health to balance the regenerating armor. Set to -1 to disable.
int overrideArmor = -1; //Set your max armor. Basically the same as above.
//Other armor options
bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
//Vars (do not touch):
int armorVal = -1;
int healthVal = -1;
int timeUntilRegen = 0;