Fixed armor-damage
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@ -47,7 +47,7 @@ namespace pdHealth
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pl.Health = pl.Health + damageTaken;
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pl.Armor = pl.Armor - damageTaken;
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} else {
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pl.Health = pl.Health + (damageTaken - pl.Armor);
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pl.Health = pl.Health + pl.Armor;
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pl.Armor = 0;
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}
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}
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