Broke af
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@ -6,9 +6,9 @@ namespace pdHealth
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{
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{
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public class pdHealth : Script
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public class pdHealth : Script
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{
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{
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public pdHealth()
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public pdHealth()
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{
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{
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if (allDamageArmor == true) { this.Tick += new EventHandler(this.doAllDamageArmorTick); }
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this.Tick += new EventHandler(this.doHealthTick);
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this.Tick += new EventHandler(this.doHealthTick);
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//this.KeyDown += new GTA.KeyEventHandler(this.keyDownHandler);
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//this.KeyDown += new GTA.KeyEventHandler(this.keyDownHandler);
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}
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}
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@ -40,23 +40,13 @@ namespace pdHealth
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if (pl.Armor < armorVal) { timeUntilRegen = armorRegenDelay; }
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if (pl.Armor < armorVal) { timeUntilRegen = armorRegenDelay; }
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if (pl.Health < healthVal) { timeUntilRegen = armorRegenDelay; }
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if (pl.Health < healthVal) { timeUntilRegen = armorRegenDelay; }
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if (allDamageArmor == true) {
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if (pl.Health < healthVal) {
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int damageTaken = healthVal - pl.Health;
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if (damageTaken < pl.Armor) {
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pl.Health = pl.Health + damageTaken;
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pl.Armor = pl.Armor - damageTaken;
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} else {
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pl.Health = pl.Health + (damageTaken - pl.Armor);
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pl.Armor = 0;
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}
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}
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}
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if (timeUntilRegen > 0) {
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if (timeUntilRegen > 0) {
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timeUntilRegen = timeUntilRegen - tickTime;
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timeUntilRegen = timeUntilRegen - tickTime;
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if (timeUntilRegen < 0) { timeUntilRegen = 0; }
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if (timeUntilRegen < 0) { timeUntilRegen = 0; }
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} else {
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}
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if (timeUntilRegen == 0) {
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if (pl.Armor < armorRegen) {
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if (pl.Armor < armorRegen) {
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pl.Armor = pl.Armor + armorRegenSpeed;
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pl.Armor = pl.Armor + armorRegenSpeed;
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if (pl.Armor > armorRegen) { pl.Armor = armorRegen; }
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if (pl.Armor > armorRegen) { pl.Armor = armorRegen; }
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@ -65,10 +55,30 @@ namespace pdHealth
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armorVal = pl.Armor;
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armorVal = pl.Armor;
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healthVal = pl.Health;
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healthVal = pl.Health;
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Game.DisplayText("Health:\n " +pl.Health.ToString(), 1000);
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Game.DisplayText("Health: " +pl.Health.ToString()+ "\nArmor: " +pl.Armor.ToString(), 1000);
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Wait(tickTime);
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Wait(tickTime);
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}
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}
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private void doAllDamageArmorTick(object sender, EventArgs e)
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{
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Ped pl = Player.Character;
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if (pl.isAlive == false) { return; }
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if (pl.Health < healthVal) {
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int damageTaken = healthVal - pl.Health;
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if (damageTaken < pl.Armor) {
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pl.Health = pl.Health + damageTaken;
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pl.Armor = pl.Armor - damageTaken;
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} else {
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pl.Health = pl.Health + (damageTaken - pl.Armor);
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pl.Armor = 0;
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}
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}
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armorVal = pl.Armor;
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healthVal = pl.Health;
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}
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//Testing
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//Testing
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private void keyDownHandler(object sender, GTA.KeyEventArgs e)
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private void keyDownHandler(object sender, GTA.KeyEventArgs e)
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{
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{
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