Moved timeUntilRegen reset-checks
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@ -55,9 +55,6 @@ namespace pdHealth
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return;
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}
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if (pl.Armor < armorVal) { timeUntilRegen = armorRegenDelay; }
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if (pl.Health < healthVal) { timeUntilRegen = armorRegenDelay; }
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if (allDamageArmor == true) {
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if (pl.Health < healthVal) {
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int damageTaken = healthVal - pl.Health;
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@ -76,6 +73,10 @@ namespace pdHealth
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pl.Health = (int)Math.Round(pl.Health - ((armorVal - pl.Armor)*1.0f-armorDefense));
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}
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}
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if (pl.Armor < armorVal) { timeUntilRegen = armorRegenDelay; }
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if (pl.Health < healthVal) { timeUntilRegen = armorRegenDelay; }
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if (timeUntilRegen > 0) {
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timeUntilRegen = timeUntilRegen - tickTime;
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if (timeUntilRegen < 0) { timeUntilRegen = 0; }
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