Changed setting-comments

This commit is contained in:
Fierelier 2018-05-15 10:24:17 +02:00
parent 4ce194c668
commit 4f84748b82
1 changed files with 5 additions and 4 deletions

View File

@ -12,7 +12,8 @@ namespace pdHealth
this.Tick += new EventHandler(this.doHealthTick);
}
//Settings:
//SETTINGS
//Script
int tickTime = 100; //Tick-Rate in ms.
//Regeneration
@ -21,14 +22,14 @@ namespace pdHealth
int armorRegenDelay = 5000; //Delay after damage before recharging armor. Set to 0 to disable delay.
//Max Armor/Health
int overrideHealth = 50; //Set your max health to balance the regenerating armor. Set to -1 to disable.
int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
int overrideArmor = -1; //Set your max armor. Basically the same as above.
//Other armor options
bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
//Vars (do not touch):
//VARIABLES (DO NOT TOUCH)
int armorVal = -1;
int healthVal = -1;
int timeUntilRegen = 0;