Changed setting-comments
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@ -12,7 +12,8 @@ namespace pdHealth
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this.Tick += new EventHandler(this.doHealthTick);
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}
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//Settings:
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//SETTINGS
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//Script
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int tickTime = 100; //Tick-Rate in ms.
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//Regeneration
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@ -21,14 +22,14 @@ namespace pdHealth
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int armorRegenDelay = 5000; //Delay after damage before recharging armor. Set to 0 to disable delay.
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//Max Armor/Health
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Set to -1 to disable.
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int overrideHealth = 50; //Set your max health to balance the regenerating armor. Values over 100 don't do anything (unless max health is altered by a trainer). Set to -1 to use default health.
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int overrideArmor = -1; //Set your max armor. Basically the same as above.
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//Other armor options
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bool allDamageArmor = true; //The armor soaks up all the health, even fall and explosion-damage.
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bool allDamageArmor = true; //The armor soaks up all the damage, even fall and explosion-damage.
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float armorDefense = 1.0F; //How much damage should the armor soak up while active? Set to 1.0 (default) to make it soak up all damage, set to 0.5 to make it soak up half damage, etc.
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//Vars (do not touch):
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//VARIABLES (DO NOT TOUCH)
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int armorVal = -1;
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int healthVal = -1;
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int timeUntilRegen = 0;
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