gps-ai/overlay.fx

20 lines
339 B
HLSL

texture gOverlay;
technique TexOverlay
{
pass P0
{
// We don't do a damn thing here
}
pass P1
{
// Draw the overlay on top, if we have one
Texture[0] = gOverlay;
// Make sure we can use alpha. This shader wouldn't have much use without it
AlphaBlendEnable = TRUE;
SrcBlend = SRCALPHA;
DestBlend = INVSRCALPHA;
}
}