Oops
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@ -3,5 +3,4 @@ connBuffer = 1024 # How large can a buffer piece be in bytes?
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global bufferCost
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bufferCost = 1024 # Virtually add extra cost to each buffer piece to prevent clients from overloading the server by sending super small pieces.
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global maxBuffer
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maxBuffer = 20*1024*1024 # The maximum buffer size of a stream in bytes. Old buffers are discarded, clients that depend on them get disconnected.
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global minDelay
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maxBuffer = 20*1024*1024 # The maximum buffer size of a stream in bytes. Old buffers are discarded, clients that depend on them get disconnected.
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