- Everything has been redone.
This commit is contained in:
Fierelier 2017-05-25 19:31:36 +02:00
parent 42033b8c60
commit 6082478c63
5 changed files with 136 additions and 174 deletions

3
.gitignore vendored
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bin/python/
games/*/
mods/*/

136
UniversalModloader.py Normal file
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import ctypes
import os
import shutil
import sys
import webbrowser
appPath = sys.argv[1]
appName = appPath.replace(os.path.dirname(appPath)+ "\\","")
originalAppPath = appPath + " - umlOriginal"
tmpAppPath = appPath + " - umlTemp"
modPath = os.path.join(appPath,"umlMods")
originalModPath = os.path.join(originalAppPath,"umlMods")
def loadMods(output = False):
if areModsLoaded():
if unloadMods() == False:
if output: print("Unloading mods failed!")
return False
cloneFolder(appPath,tmpAppPath,False)
for root,dirs,files in walklevel(modPath,0):
for dir in dirs:
cloneFolder(os.path.join(root,dir),tmpAppPath,True,False)
os.rename(appPath,originalAppPath)
os.rename(tmpAppPath,appPath)
ctypes.windll.kernel32.SetFileAttributesW(originalAppPath,2)
if output: print("Mods have been loaded!")
return True
def unloadMods(output = False):
if areModsLoaded() == False:
if output: print("Mods are already unloaded.")
return True
shutil.rmtree(appPath)
os.rename(originalAppPath,appPath)
ctypes.windll.kernel32.SetFileAttributesW(appPath,128)
if output: print("Unloading mods successful.")
return True
def openModsFolder():
if areModsLoaded():
webbrowser.open("file:///" +originalModPath)
else:
webbrowser.open("file:///" +modPath)
def areModsLoaded():
if os.path.isdir(originalAppPath):
return True
return False
def cloneFolder(src,dst,rpl,ignoreMods = True):
for root,dirs,files in os.walk(src):
newRoot = root.replace(src,dst)
if ignoreMods == True:
if root.replace(modPath,"") != root: continue
if os.path.isdir(newRoot) == False: os.makedirs(newRoot)
for file in files:
fullFile = os.path.join(root,file)
newFile = os.path.join(newRoot,file)
if os.path.isfile(newFile):
if rpl == True:
os.remove(newFile)
os.link(fullFile,newFile)
else:
os.link(fullFile,newFile)
def walklevel(some_dir, level=1):
some_dir = some_dir.rstrip(os.path.sep)
assert os.path.isdir(some_dir)
num_sep = some_dir.count(os.path.sep)
for root, dirs, files in os.walk(some_dir):
yield root, dirs, files
num_sep_this = root.count(os.path.sep)
if num_sep + level <= num_sep_this:
del dirs[:]
def title(string):
if os.name == "nt":
os.system("title " +string)
else:
sys.stdout.write("\x1b]2;" +string+ "\x07")
def clear():
os.system('cls' if os.name=='nt' else 'clear')
def cleanUp():
if os.path.isdir(tmpAppPath):
shutil.rmtree(tmpAppPath)
def checkUp():
if areModsLoaded() == False:
if os.path.isdir(modPath) == False:
os.makedirs(modPath)
def mainMenu():
clear()
if areModsLoaded() == False:
print("Welcome to Fier's Universal Modloader.")
print("Mods are not loaded.")
print("")
print("Please choose an action:")
print("1) Load Mods")
print("2) Open Mods-Folder")
choice = input("Choice: ")
clear()
if choice == "1": loadMods(True); input("Press ENTER to continue.")
if choice == "2": openModsFolder()
else:
print("Welcome to Fier's Universal Modloader.")
print("Mods are loaded.")
print("")
print("Please choose an action:")
print("1) Reload Mods")
print("2) Unload Mods")
print("3) Open Mods-Folder")
choice = input("Choice: ")
clear()
if choice == "1": loadMods(True); input("Press ENTER to continue.")
if choice == "2": unloadMods(True); input("Press ENTER to continue.")
if choice == "3": openModsFolder()
title("Fier's Universal Modloader: " +appName)
cleanUp()
checkUp()
while True:
mainMenu()

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@echo off
:start
cls
cd %~dp0
::set tmp=%~dp0\bin\tmp
::set temp=%tmp%
bin\python\python.exe py\modloader.py
pause
goto start

0
mods/-
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#Imports
import sys
import os
import shutil
import stat
import ctypes
#Working variables
version = 0.1
scriptPath = os.path.join(os.path.dirname(os.path.realpath(__file__)),"..")
gamesPath = os.path.join(scriptPath,"games")
baseTitle = "Universal ModLoader " +str(version)
def main():
while True:
title(baseTitle)
clear()
print("Games:")
index = 1
for root,dirs,files in walklevel(gamesPath,0):
for dir in dirs:
print(str(index)+ ") " +dir)
index = index + 1
print("")
print("S) Search Games, A) Add Game")
choice = input("Choice: ")
if choice.lower() == "a": addGame(); continue
if choice.lower() == "s": searchGames(); continue
if isType(int,choice) == False: continue;
if int(choice) > index - 1 or int(choice) < 1: continue
game = getFolderByIndex(gamesPath,int(choice)-1)
if game == "": continue
manageGame(game)
def manageGame(game):
gamePath = os.path.join(gamesPath,game)
profilesPath = os.path.join(gamePath,"profiles")
while True:
title(baseTitle+ " - " +game)
clear()
print("B) Back")
print("E) Edit Game, R) Reload Mods, U) Unload Mods")
print("")
print("Profiles:")
index = 1
for root,dirs,files in walklevel(profilesPath,0):
for dir in dirs:
print(str(index)+ ") " +dir)
index = index + 1
print("")
print("S) Search Profiles, A) Add Profile")
choice = input("Choice: ")
def getFolderByIndex(searchFolder,wanted):
index = 0
for root,dirs,files in walklevel(searchFolder,0):
for dir in dirs:
if index == wanted: return dir
index = index + 1
return ""
def walklevel(some_dir, level=1):
some_dir = some_dir.rstrip(os.path.sep)
assert os.path.isdir(some_dir)
num_sep = some_dir.count(os.path.sep)
for root, dirs, files in os.walk(some_dir):
yield root, dirs, files
num_sep_this = root.count(os.path.sep)
if num_sep + level <= num_sep_this:
del dirs[:]
def clear():
if os.name == "nt":
os.system("cls")
else:
os.system("clear")
def title(titleText):
if os.name == "nt":
ctypes.windll.kernel32.SetConsoleTitleW(titleText)
else:
sys.stdout.write("\x1b]2;" +titleText+ "\x07") #needs testing
def isType(type,value):
try:
type(value)
return True
except ValueError:
return False
main()
########################################OLD########################################
def setupFolder():
while True:
gameFolder = input("Drag + Drop GTA SA's folder in here and press enter:\n")
gameFolder = gameFolder.replace("\"","")
if os.path.isfile(os.path.join(gameFolder,"gta_sa.exe")):
file = open(os.path.join(scriptPath,"gtasafolder.txt"),"w")
file.write(gameFolder)
file.close()
return True
clear()
print("'gta_sa.exe' was not found in this path. Try again.")
def loadMods():
clear()
print("Please wait...")
originalFolder = gameFolder+ " - Original"
if not os.path.isdir(originalFolder): os.rename(gameFolder,originalFolder)
if os.path.isdir(gameFolder): shutil.rmtree(gameFolder)
for root,dirs,files in walklevel(os.path.join(scriptPath,"mods"),0):
for dir in dirs:
if dir[0] != "-": cloneFolder(os.path.join(root,dir),gameFolder,True)
cloneFolder(originalFolder,gameFolder,False)
input("\nMods have been successfully loaded. Press any key to continue.")
return True
def unloadMods():
clear()
print("Please wait...")
originalFolder = gameFolder+ " - Original"
if not os.path.isdir(originalFolder):
clear()
input("Mods are already unloaded. Press any key to continue.")
return True
shutil.rmtree(gameFolder)
os.rename(originalFolder,gameFolder)
input("\nMods have been successfully unloaded. Press any key to continue.")
return True
def getGameFolder():
file = open(os.path.join(scriptPath,"gtasafolder.txt"))
for line in file:
file.close()
return line.replace("\n","")
def cloneFolder(src,dest,overwrite):
for root,dirs,files in os.walk(src):
for file in files:
srcFile = os.path.join(root,file)
newFile = srcFile.replace(src,dest)
newFolder = os.path.dirname(newFile)
if not os.path.isdir(newFolder): os.makedirs(newFolder)
if overwrite == True:
if os.path.isfile(newFile): os.remove(newFile)
if not os.path.isfile(newFile):
#os.system('mklink /H "' +newFile+ '" "' +srcFile+ '"')
os.link(srcFile,newFile)
print("Linking '" +srcFile+ "' to '" +newFile+ "'...")