Categories

- Added categories and sub-categories
- Added exception handler
- Game-folders are now claimed before they're used
This commit is contained in:
Fierelier 2017-05-31 18:42:51 +02:00
parent 6082478c63
commit 077377efb6

View File

@ -1,8 +1,21 @@
#Preload Exception handler
import sys
def preloadExceptionHandler(exc_type, exc_value, tb):
import traceback
print("An error has occurred while initializing:")
traceback.print_exception(exc_type, exc_value, tb)
input("\nPress ENTER to exit.")
sys.exit(-1)
sys.excepthook = preloadExceptionHandler
#Imports and variables
import ctypes import ctypes
import os import os
import shutil import shutil
import sys
import webbrowser import webbrowser
import time
import stat
scriptPath = os.path.dirname(os.path.realpath(__file__))
appPath = sys.argv[1] appPath = sys.argv[1]
appName = appPath.replace(os.path.dirname(appPath)+ "\\","") appName = appPath.replace(os.path.dirname(appPath)+ "\\","")
originalAppPath = appPath + " - umlOriginal" originalAppPath = appPath + " - umlOriginal"
@ -10,20 +23,59 @@ tmpAppPath = appPath + " - umlTemp"
modPath = os.path.join(appPath,"umlMods") modPath = os.path.join(appPath,"umlMods")
originalModPath = os.path.join(originalAppPath,"umlMods") originalModPath = os.path.join(originalAppPath,"umlMods")
#Exception Handler
def openFileWithStandardApp(path):
# Windows
if os.name == "nt":
os.startfile(path)
# Macintosh
elif sys.platform == "darwin":
subprocess.call(['open', path])
# Generic Unix (X11)
else:
subprocess.call(['xdg-open', path])
def exceptionHandler(exc_type, exc_value, tb):
import traceback
while True:
clear()
print("An error has occurred:")
traceback.print_exception(exc_type, exc_value, tb)
choice = input("\nWould you like to log this exception? (y/n)\n")
if choice.lower() == "y":
errorFilePath = os.path.join(scriptPath,"error.log")
errorFile = open(errorFilePath,"w")
traceback.print_exception(exc_type, exc_value, tb, None, errorFile)
errorFile.close()
openFileWithStandardApp(errorFilePath)
sys.exit(-1)
elif choice.lower() == "n":
sys.exit(-1)
sys.excepthook = exceptionHandler
#Modloader
def cloneMods(modDir):
for root,dirs,files in walklevel(modDir,0):
for dir in dirs:
if dir[0] == "-": continue
if dir[0] == "[" and dir[-1:] == "]":
cloneMods(os.path.join(root,dir))
else:
cloneFolder(os.path.join(root,dir),tmpAppPath,True,False)
def loadMods(output = False): def loadMods(output = False):
if areModsLoaded(): if areModsLoaded():
if unloadMods() == False: if unloadMods() == False:
if output: print("Unloading mods failed!") if output: print("Unloading mods failed!")
return False return False
claimFolder(appPath)
cloneFolder(appPath,tmpAppPath,False) cloneFolder(appPath,tmpAppPath,False)
for root,dirs,files in walklevel(modPath,0): cloneMods(modPath)
for dir in dirs:
cloneFolder(os.path.join(root,dir),tmpAppPath,True,False)
os.rename(appPath,originalAppPath) os.rename(appPath,originalAppPath)
os.rename(tmpAppPath,appPath) os.rename(tmpAppPath,appPath)
ctypes.windll.kernel32.SetFileAttributesW(originalAppPath,2) #ctypes.windll.kernel32.SetFileAttributesW(originalAppPath,2)
if output: print("Mods have been loaded!") if output: print("Mods have been loaded!")
return True return True
@ -35,7 +87,7 @@ def unloadMods(output = False):
shutil.rmtree(appPath) shutil.rmtree(appPath)
os.rename(originalAppPath,appPath) os.rename(originalAppPath,appPath)
ctypes.windll.kernel32.SetFileAttributesW(appPath,128) #ctypes.windll.kernel32.SetFileAttributesW(appPath,128)
if output: print("Unloading mods successful.") if output: print("Unloading mods successful.")
return True return True
@ -71,6 +123,9 @@ def cloneFolder(src,dst,rpl,ignoreMods = True):
else: else:
os.link(fullFile,newFile) os.link(fullFile,newFile)
def claimFolder(path):
os.chmod(path, stat.S_IRWXU| stat.S_IRWXG| stat.S_IRWXO)
def walklevel(some_dir, level=1): def walklevel(some_dir, level=1):
some_dir = some_dir.rstrip(os.path.sep) some_dir = some_dir.rstrip(os.path.sep)
assert os.path.isdir(some_dir) assert os.path.isdir(some_dir)
@ -101,7 +156,6 @@ def checkUp():
def mainMenu(): def mainMenu():
clear() clear()
if areModsLoaded() == False: if areModsLoaded() == False:
print("Welcome to Fier's Universal Modloader.") print("Welcome to Fier's Universal Modloader.")
print("Mods are not loaded.") print("Mods are not loaded.")
@ -129,6 +183,7 @@ def mainMenu():
if choice == "2": unloadMods(True); input("Press ENTER to continue.") if choice == "2": unloadMods(True); input("Press ENTER to continue.")
if choice == "3": openModsFolder() if choice == "3": openModsFolder()
#Init
title("Fier's Universal Modloader: " +appName) title("Fier's Universal Modloader: " +appName)
cleanUp() cleanUp()
checkUp() checkUp()