Initial commit
This commit is contained in:
commit
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Copyright 2021
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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debugToggle = false
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objectsToRegister = {}
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objectsToPlace = {}
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objectRegister = {}
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modelRegister = {}
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textureRegister = {}
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blacklistObjects = {}
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-- Blacklist for SanVice:
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-- blacklistObjects[7479] = true
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-- blacklistObjects[7316] = true
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-- blacklistObjects[7317] = true
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-- blacklistObjects[7318] = true
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-- blacklistObjects[10904] = true
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-- blacklistObjects[1205] = true
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-- blacklistObjects[7324] = true
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-- blacklistObjects[7319] = true
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-- blacklistObjects[7320] = true
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-- blacklistObjects[7321] = true
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-- blacklistObjects[7322] = true
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-- blacklistObjects[7323] = true
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tempObj = false
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logpath = "log.txt"
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if fileExists(logpath) then fileDelete(logpath) end
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logfile = fileCreate(logpath)
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function displayStatus(text)
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if debugToggle == false then return end
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x,y = guiGetScreenSize()
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dxDrawText(text .. " uwu",0,0,x,y,tocolor(0,255,0),1,"clear","center","center")
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end
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function debugWrite(text)
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if debugToggle == false then return end
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fileWrite(text)
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fileFlush(logfile)
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end
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function registerObject(...) -- id,model,texture,drawDistance
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table.insert(objectsToRegister,arg)
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end
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function registerObjectNow(id,model,texture,drawDistance)
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if blacklistObjects[id] then
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debugWrite("Skipping object " ..tostring(id).. " (" ..texture.. " + " ..model.. ") - Blacklisted.\n")
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return
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end
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if textureRegister[texture] == nil then
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debugWrite("Loading texture: " ..texture.. "\n")
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textureRegister[texture] = engineLoadTXD(texture)
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end
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if modelRegister[model] == nil then
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debugWrite("Loading model: " ..model.. "\n")
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modelRegister[model] = engineLoadDFF(model)
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end
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realID = engineRequestModel("object",10768)
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debugWrite("Making object " ..tostring(id).. ": " ..texture.. " + " ..model.. " = " ..tostring(realID).. "\n")
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engineImportTXD(textureRegister[texture],realID)
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engineReplaceModel(modelRegister[model],realID)
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engineSetModelLODDistance(realID,drawDistance)
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objectRegister[id] = realID
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if tempObj then
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destroyElement(tempObj)
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end
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if debugToggle == true then
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x,y,z = getElementPosition(localPlayer)
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tempObj = createObject(realID,x,y,z)
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setElementCollisionsEnabled(tempObj,false)
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end
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displayStatus("Loaded model: " ..model.. ", " ..tostring(#objectsToRegister).. " remaining...")
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end
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function placeObject(...) -- id,interior,x,y,z,rx,ry,rz,lod
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table.insert(objectsToPlace,arg)
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end
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function placeObjectNow(id,interior,x,y,z,rx,ry,rz,lod)
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if objectRegister[id] == nil then return end
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obj = createObject(objectRegister[id],x,y + 6000,z,rx,ry,rz)
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setElementInterior(obj,interior)
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setElementCollisionsEnabled(obj,false)
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displayStatus("Placed model: " ..tostring(id).. ", " ..tostring(#objectsToPlace).. " remaining...")
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end
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function handleLoading()
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if debugToggle == true then
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if #objectsToRegister > 0 then
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object = table.remove(objectsToRegister,1)
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registerObjectNow(unpack(object))
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return
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end
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else
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while #objectsToRegister > 0 do
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object = table.remove(objectsToRegister,1)
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registerObjectNow(unpack(object))
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end
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end
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if tempObj then
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destroyElement(tempObj)
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end
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if debugToggle == true then
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if #objectsToPlace > 0 then
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object = table.remove(objectsToPlace,1)
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placeObjectNow(unpack(object))
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return
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end
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else
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while #objectsToPlace > 0 do
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object = table.remove(objectsToPlace,1)
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placeObjectNow(unpack(object))
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end
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end
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end
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addEventHandler("onClientRender",root,handleLoading)
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addEventHandler("onClientResourceStop",root,function(res)
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if res == resource then
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for _,value in pairs(objectRegister) do
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engineFreeModel(value)
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end
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end
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end)
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import sys
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import os
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import json
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import shutil
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p = os.path.join
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def gtaStripLine(line):
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line = line.replace("\n","")
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line = line.replace("\r","")
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while len(line) > 0 and line[0] in " ":
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line = line[1:]
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while len(line) > 0 and line[-1] in " ":
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line = line[:-1]
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return line
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def gtaProcessConfigLine(line,commentChars="#\n",spaceChars=" "):
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lineList = []
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lineListLength = 0
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currentValue = ""
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def addValue():
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nonlocal currentValue
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nonlocal lineList
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nonlocal lineListLength
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if currentValue == "": return
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lineList.append(currentValue)
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currentValue = ""
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lineListLength += 1
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for char in line:
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if char in commentChars: break
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if char == "\r": continue
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if char in spaceChars:
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addValue()
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continue
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currentValue += char
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addValue()
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return lineList
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def gtaReadIde(file):
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elements = {}
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with open(file) as fileh:
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section = False
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for line in fileh:
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line = gtaStripLine(line)
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line = line.split("#",1)[0]
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args = line.split(",")
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index = 0
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length = len(args)
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if length == 0: continue
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while index < length:
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args[index] = gtaStripLine(args[index])
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index += 1
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while length > 0 and args[-1] == "":
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args = args[:-1]
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length -= 1
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if length == 0: continue
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if length == 1:
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section = args[0].lower()
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if section == "end": section = False
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continue
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if section == False:
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print("Malformed IDE - No section.")
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continue
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element = {}
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if section == "objs":
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element["id"] = args[0]
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element["modelName"] = args[1]
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element["textureName"] = args[2]
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element["objectCount"] = 1
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element["drawDistances"] = [args[3]]
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element["flags"] = args[4]
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if len(args) > 5:
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element["objectCount"] = args[3]
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element["drawDistances"] = args[4:4 + int(element["objectCount"])]
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element["flags"] = args[4 + int(element["objectCount"])]
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if not section in elements: elements[section] = []
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if element != {}:
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elements[section].append(element)
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return elements
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def gtaReadIpl(file):
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elements = {}
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with open(file) as fileh:
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section = False
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for line in fileh:
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line = gtaStripLine(line)
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line = line.split("#",1)[0]
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args = line.split(",")
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index = 0
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length = len(args)
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if length == 0: continue
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while index < length:
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args[index] = gtaStripLine(args[index])
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index += 1
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if length == 1:
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section = args[0].lower()
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if section == "end": section = False
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continue
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if section == False:
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print("Malformed IPL - No section.")
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continue
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element = {}
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if section == "inst":
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element["id"] = args[0]
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element["modelName"] = args[1]
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element["interior"] = args[2]
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element["position"] = [args[3],args[4],args[5]]
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element["rotation"] = [args[6],args[7],args[8],args[9]]
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if length < 11:
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element["lod"] = "-1"
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else:
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element["lod"] = args[10]
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if not section in elements: elements[section] = []
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if element != {}:
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elements[section].append(element)
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return elements
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def gtaReadDat(filePath,output={}):
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global pathSA
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with open(filePath,"r") as fileDat:
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for line in fileDat:
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line = gtaStripLine(line)
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lineList = gtaProcessConfigLine(line)
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if len(lineList) < 1: continue
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if len(lineList) < 2:
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print("Malformed line in gta.dat: " +line)
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continue
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dataType = lineList[0].lower()
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dataPath = lineList[1].lower()
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dataPathFull = p(pathSA,dataPath)
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if dataType == "ide":
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if not dataType in output: output[dataType] = {}
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if not dataPath in output[dataType]:
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output[dataType][dataPath] = gtaReadIde(dataPathFull)
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if dataType == "ipl":
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if not dataType in output: output[dataType] = {}
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if not dataPath in output[dataType]:
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output[dataType][dataPath] = gtaReadIpl(dataPathFull)
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return output
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def main():
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global pathSA
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pathSA = input("Path to San Andreas: ").replace("'","").replace('"',"")
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pathGtaDat = p(pathSA,"data","gta.dat")
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pathDefaultDat = p(pathSA,"data","default.dat")
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pathOut = False
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while pathOut == False or os.path.isdir(pathOut):
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pathOut = input("Path to save resource in: ").replace("'","").replace('"',"")
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shutil.copytree("baseResource",pathOut)
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print("\n-- Interpreting files... --")
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data = gtaReadDat(pathGtaDat)
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data = gtaReadDat(pathDefaultDat,data)
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print("Writing raw definitions...")
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with open(p(pathOut,"raw.json"),"w") as logfile:
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logfile.write(json.dumps(data, indent=2))
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print("-- Re-interpreting and writing resource... --")
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fileMeta = open(p(pathOut,"meta.xml"),"w")
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fileMeta.write("<meta>\n")
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fileMeta.write('<info author="unknown" version="1.0.0" name="' +pathOut.rsplit(os.path.sep,1)[-1]+ '"/>\n')
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fileMeta.write('<script src="client.lua" type="client"/>\n')
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for ide in data["ide"]:
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fileMeta.write('<script src="gta/' +ide.replace("\\","/")+ '.lua" type="client"/>\n')
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for ipl in data["ipl"]:
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fileMeta.write('<script src="gta/' +ipl.replace("\\","/")+ '.lua" type="client"/>\n')
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objectIDs = []
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for ipl in data["ipl"]:
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pathIpl = p(pathOut,"gta",ipl.replace("\\",os.path.sep) + ".lua")
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try:
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os.makedirs(os.path.dirname(pathIpl))
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except:
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pass
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with open(pathIpl,"w") as fileIpl:
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for section in data["ipl"][ipl]:
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if section == "inst":
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for element in data["ipl"][ipl][section]:
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if not element["id"] in objectIDs:
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objectIDs.append(element["id"])
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fileIpl.write('placeObject(' +element["id"]+ ',' +element["interior"]+ ',' +element["position"][0]+ ',' +element["position"][1]+ ',' +element["position"][2]+ ',' +element["rotation"][0]+ ',' +element["rotation"][1]+ ',' +element["rotation"][2]+ ',' +element["lod"]+ ')\n')
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modelNames = []
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textureNames = []
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for ide in data["ide"]:
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pathIde = p(pathOut,"gta",ide.replace("\\",os.path.sep) + ".lua")
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try:
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os.makedirs(os.path.dirname(pathIde))
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except:
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pass
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with open(pathIde,"w") as fileIde:
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for section in data["ide"][ide]:
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if section == "objs":
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for element in data["ide"][ide][section]:
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if not element["id"] in objectIDs: continue
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fileIde.write('registerObject(' +element["id"]+ ',"img/' +element["modelName"]+ '.dff","img/' +element["textureName"]+ '.txd",' +element["drawDistances"][0]+ ')\n')
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if not element["modelName"] in modelNames:
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fileMeta.write('<file src="img/' +element["modelName"]+ '.dff"/>\n')
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modelNames.append(element["modelName"])
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if not element["textureName"] in textureNames:
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fileMeta.write('<file src="img/' +element["textureName"]+ '.txd"/>\n')
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textureNames.append(element["textureName"])
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fileMeta.write("</meta>\n")
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fileMeta.close()
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main()
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